It is the imagery, bound to bad quality from the 8 and 16bit technology that overwhelmed the visual culture of kids and teenagers, growing up with brightly coloured flashing pixels merged into forms that designers cleverly made into hundreds of soon to become iconic symbols and characters. That is slightly untrue of 16-bit games to be fair, this introduced a lot more detail (double in fact) to games, allowing more experimentation, clarity and a truer representation of the desired characters.
Although I've rambled on, I wanted this post to be the start of a visual library of typical screen shots//characters//game sleeves//typography and just generally associated visual material...
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