30.12.11

visuals

Retro/old school games are most often considered to belong to the 8 or 16bit console families, proceeded by 32 and 64-bit sisters. This was to do with the integras, memory addresses, or other data units, limits of which created the strongly identifiable imagery from game play that has made massive marks on the way we play and experience games today. This console culture that was so widely loved in the early 80's left us with some real gaming gems that I'm sure will long out live their expected expiry date.

It is the imagery, bound to bad quality from the 8 and 16bit technology that overwhelmed the visual culture of kids and teenagers, growing up with brightly coloured flashing pixels merged into forms that designers cleverly made into hundreds of soon to become iconic symbols and characters. That is slightly untrue of 16-bit games to be fair, this introduced a lot more detail (double in fact) to games, allowing more experimentation, clarity and a truer representation of the desired characters.

Although I've rambled on, I wanted this post to be the start of a visual library of typical screen shots//characters//game sleeves//typography and just generally associated visual material...

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